// alex lawrence

Work - Actionscript

stare at tweetcoding

Posted on 2009-03-01 in Actionscript

My third and last entry for #tweetcoding is called "stare". I like it best from all of my entries. Unfortunately I don´t think I will win something since there are so many good entries, interactive ones in particular. But nevertheless this contest made me some nice stuff. So it was worth the while.

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bdspiral at tweetcoding

Posted on 2009-03-01 in Actionscript

My second entry for #tweetcoding. Unlike many other entries this thing is using BitmapData so your browser will not crash or anything over time. The entry is called "bdspiral". The size of the swf is 953 bytes (< 1kb).

This time the code limit has been pushed to the maximum. 140 characters of confusing code. I don´t think I will win anything but it has been a lot fun coding for this contest.

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graphicsftw at tweetcoding

Posted on 2009-02-22 in Actionscript

This is my first entry for #tweetcoding. I think it is quite cool so I post it here also. Beware that the whole thing is using graphics so it will slow down the longer it is running.

The setup code consists of about 140 characters of code and my entry is 120 chars long. So the whole actionscript code for this thing is only 253 characters.

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Current status

Posted on 2009-01-11 in Physics, lyneth, Actionscript

To show you development with lyneth physics api is ongoing I prepared a little demo scene (of course with some filters on it :) ). The scene contains 30 random shapes.

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Show me your mood

Posted on 2009-01-09 in Physics, Actionscript

Another physics experiment combined with first use of perlin noise and displacement map. The idea is that everyone can create their own and individual piece of emotion. Given only the frame and the mouse you can generate quite fascinating things. You can try it yourself here.

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