// alex lawrence

Current status

Posted on 2009-01-11 in Physics, lyneth, Actionscript

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To show you development with lyneth physics api is ongoing I prepared a little demo scene (of course with some filters on it :) ). The scene contains 30 random shapes.

lyneth is at the moment capable of about 50-60 moving objects with a stable integrator and acceptable performance. Right now I am working on a RK4 integrator (only one so far is Euler) and I already implemented a 20% faster collision detection mechanism which will push the performance to 60-70 movable objects in one scene. Besides that I am planning the editor and working on xml import/export.