To show you development with lyneth physics api is ongoing I prepared a little demo scene (of course with some filters on it :) ). The scene contains 30 random shapes.
[more...]Another physics experiment combined with first use of perlin noise and displacement map. The idea is that everyone can create their own and individual piece of emotion. Given only the frame and the mouse you can generate quite fascinating things. You can try it yourself here.
[more...]I worked on a second version of my first physics engine called prodigy. The performance results in this stress test were quite good. Besides that the scene just looks nice.
[more...]This is a demo of my old physics engine prodigy combined with some flash media. You can drag the boxes. Whenever a box collides with another box or the frame border it will flash.
[more...]Floating springs connected with particles moving at random velocities. Added a blur filter and some fancy colors.
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